Also Check: Comm Etiquette: Discord Comms
<aside> đ Discord Hangout: Mess Hall Comms
</aside>
<aside> đ Discord Combat: Operation Comms
</aside>
Open Communications; Subject to the rules and regulations set forth by the CobroForce Discord. For non-operations, the discord âmess hallâ is being used and allows for chatter.
Squad Leaders are able to call "Combat Comms" at any time. Comms are the kept clear, only combat calls allowed. the Discord channel âOperation Commsâ is allways in Combat Comms.
Some people are shy or afraid that theyâll get made fun of when they hop on the mic but if you communicate valuable intel in a professional manner that is rarely the case and even if some people act like knobs theyâll quickly shut up once they realize your calls are helping the team.
Once youâre in the match and talking itâs vital that you keep the âclutterâ to a minimum. Maybe you got killed by some bullshit random shot and maybe thatâs frustrating, but vent that on your own. No one in the team will benefit from you screaming about a tree sized hitboxes for twenty seconds so try not to do that. Instead, just call âMan Down, and weather your incapacitated or not.
Another handy thing to do is watch some streams or look up some images to learn the callouts. Lots of players still make callouts such as âenemy coming to the left!â or âenemy behind that one thing behind that one doorâ and then find it surprising that their team has no clue what theyâre talking about. Keep your callouts specific and easy to understand. âWidowmaker on hotel balconyâ is way easier to understand than âsniper in the big ass building to the right on the ledge thingâ.
Learn when to take the lead as well. You donât have to be the shot caller every game but if no one is speaking up and youâve got a plan then just let your team know what that plan is. No one will hate you for trying to take the initiative and quite often teams benefit from having a clear and unified direction.
The reverse is true as well. If thereâs someone on your team trying to seriously make the calls then let them. You can obviously give your own input or speak up if you think you have a better plan but donât say silly stuff such as âwho made you the leader?â or the likes. Everyone on the team has the same goal, which is completing the mission, so people who try to take the reigns should be applauded, not flamed. Not everyone has it in them to âbe a leaderâ so thereâs no shame in just listening to the plans of other players and limiting yourself to important callouts or some valuable input every now and again either though.
If youâre calling something out you need to make sure that what youâre saying is actually true. If youâre scoping out a certain part of the area (letâs say âbunkerâ for this example) and you call out âno one in bunkerâ you have to be sure that thereâs actually no one there. If you only see a part of the bunker or youâre not entirely sure whether or not thereâs an enemy hiding in there you should say something like âI think thereâs no one in bunkerâ or âbunker seems clearâ. If your teammate uses your âbunker clearâ callout to rush in there to heal himself without checking corners and there is someone there your call couldâve caused an unnecessary death.
It might sound completely inconsequential, but thereâs definitely a massive difference between âno,â âyes,â and âmaybe.â Thereâs nothing wrong with making a callout that youâre not completely sure of but always emphasize that youâre not sure to your teammates. It might mean the difference between winning a fight or losing a fight.